ANDOR Prison in Blender
- Max Austin
- Apr 3, 2024
- 1 min read
FINAL RESULT:

PROCESS:
I wanted to re-create the hall of the prison from Andor. Below are some of the references I used; the first picture is what I wanted in my end result.
Next was modeling and playing with the camera to match the angle and focal length. First, blocking with simple geo and testing out the array modifier, then going in and finishing the models.
After that was lighting and textures, one of the reasons I chose this particular shot to match was the simpler geometry and that most of the heavy lifting would come in the shading and lighting.
Below is the final result before and after compositing. Again, wanting to push myself, I kept the comp in Blender as opposed to exporting to Nuke. It felt like pulling teeth but it got done. :)
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